And based on my limited testing it seems like technic even gives excellent efficiency when burning coal to charge batteries so those seem like solid bonuses. Today's update: all the settings you used to have to edit a for are now available from the in-game 'Settings' tab (click the 'Advanced' button and then expand the 'mods' section to find the Digtron settings). I know it seems weak, but batteries are rechargeable from a variety of sources, including renewable ones. Re: ModModular tunnel boring/building machine digtron 0. ![]() Let me know if this is dramatically under-powered or over-powered. The battery holder holds 32 batteries, so a completely full battery holder is the equivalent of 80 lumps of coal. ![]() A default coal lump provides 40 fuel units, and the default power_ratio is currently 100 so a full battery is equal to 2.5 lumps of coal. I was impressed by Digitron's prices, especially for the project I wanted to do and in comparison to the quotes I received from a lot of other companies and digital marketing & software was so easy to use Thank you Digitron. There's a "power_ratio" value you can tweak in the mod's settings to give batteries more oomph a technic battery has 10000 "charge units" and it gets divided by the power_ratio to turn it into "fuel units". I've not used technic much myself, so I have no idea how well "balanced" the battery power density is in actual play. If you have technic installed, construct a "battery holder" module and add that to your Digtron to hold charged batteries. Thanks to a contribution of code from Hans von Smacker, Digtron is now more environmentally-friendly! :) Hans has added the ability to use the mod's rechargable batteries to power Digtron.
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